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Highlife Intel
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Live Intelligence Dashboard for a 400-Player FiveM Server

OSINT reconnaissance platform for HighLife Roleplay — a 400-slot FiveM server with a fully bespoke, undocumented codebase. Reverse-engineers the server's architecture, NUI protocols, phone apps, and game systems from public APIs and client-cached bundles. Includes live player monitoring with Discord cross-matching and longitudinal player tracking.

ReactViteJavaScriptcfx.re APIDiscord APILevelDB
Architecture — server identity, tech stack, and infrastructure breakdown
100%
🌐
Public Sources
APIs, GitHub, wiki, cfx.re
🔧
Data Extraction
Parse + structure
🖥️
Architecture Map
52 resources, tech stack
🎮
Game Systems
Economy, jobs, crime, props
💻
Code Patterns
Jarrrk's conventions
📖
FiveM Dev Guide
Client-server, Lua, events
ReconArchitecture & Systems IntelligenceTap a node for details
Key component
Infrastructure
Data flow
Architecture & Systems Intelligence
Recon

Reconstruct the complete architecture of a closed-source FiveM server from public sources. Server identity, 52-resource inventory, tech stack mapping (MySQL + MongoDB + ClickHouse, Kubernetes + KEDA), 17-category game systems catalog, and developer pattern analysis from the owner's public GitHub repos. Four structured markdown research documents feed the React knowledge base.

What Ships
Server identity profile (IP, cfx.re code, build, max clients, OneSync config)
Tech stack mapping — 16 layers from platform to DDoS protection
52-resource inventory categorized (Core, Map/IPL, Locations, DLC, Clothing, Third-party)
Game systems catalog — economy, vehicles, 11 whitelisted jobs, 15+ public jobs, criminal activities
Property system documentation (8 property types, storage capacities, tax mechanics)
Jarrrk's coding patterns — Lua conventions, resource structures, event naming
FiveM development guide — client-server model, scripting, events, state bags, NUI, database
Impact
A completely undocumented, closed-source server becomes a structured, searchable knowledge base. Understanding that took months of play to accumulate is captured in navigable categories.