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Highlife Intel
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Live Intelligence Dashboard for a 400-Player FiveM Server

OSINT reconnaissance platform for HighLife Roleplay — a 400-slot FiveM server with a fully bespoke, undocumented codebase. Reverse-engineers the server's architecture, NUI protocols, phone apps, and game systems from public APIs and client-cached bundles. Includes live player monitoring with Discord cross-matching and longitudinal player tracking.

ReactViteJavaScriptcfx.re APIDiscord APILevelDB
Architecture — server identity, tech stack, and infrastructure breakdown
100%
🌐
Public Sources
APIs, GitHub, wiki, cfx.re
🔧
Data Extraction
Parse + structure
🖥️
Architecture Map
52 resources, tech stack
🎮
Game Systems
Economy, jobs, crime, props
💻
Code Patterns
Jarrrk's conventions
📖
FiveM Dev Guide
Client-server, Lua, events
Recon•Architecture & Systems Intelligence•Tap a node for details
Key component
Infrastructure
Data flow
Architecture & Systems Intelligence
Recon

Reconstruct the complete architecture of a closed-source FiveM server from public sources. Server identity, 52-resource inventory, tech stack mapping (MySQL + MongoDB + ClickHouse, Kubernetes + KEDA), 17-category game systems catalog, and developer pattern analysis from the owner's public GitHub repos. Four structured markdown research documents feed the React knowledge base.

What Ships
→Server identity profile (IP, cfx.re code, build, max clients, OneSync config)
→Tech stack mapping — 16 layers from platform to DDoS protection
→52-resource inventory categorized (Core, Map/IPL, Locations, DLC, Clothing, Third-party)
→Game systems catalog — economy, vehicles, 11 whitelisted jobs, 15+ public jobs, criminal activities
→Property system documentation (8 property types, storage capacities, tax mechanics)
→Jarrrk's coding patterns — Lua conventions, resource structures, event naming
→FiveM development guide — client-server model, scripting, events, state bags, NUI, database
Impact
A completely undocumented, closed-source server becomes a structured, searchable knowledge base. Understanding that took months of play to accumulate is captured in navigable categories.