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Prize Rush
BuildingSpreadsheet Killer for In-Game Raffle Operations
Raffle ticket sales, player management, employee attribution, and provably fair draws — built to replace a Google Sheets workflow where a repeat buyer sale needs to happen in under 5 seconds. Stage 0 (full demo UI) is deployed at app.prizerushraffles.com. Supabase backend and Discord bot are next.
ReactViteTypeScriptTanStack QueryTailwind CSS
Dashboard — employee leaderboard, revenue stats, and quick actions
100%
🎫
Staff Seller
At booth or in Discord
⚡
Quick Sale
<5s repeat buyer flow
🔍
Live Search
Debounced, ranked autocomplete
🔧
ServiceContainer
Repository pattern (DI)
💾
localStorage
Mock backend (Stage 0)
🎰
Draw Engine
crypto.getRandomValues
Stage 0•Demo UI•Tap a node for details
Key component
Infrastructure
Data flow
Demo UI
Stage 0
Complete admin application deployed with all UI routes functional against a localStorage mock backend. Dark/gold theme. Quick Sale workflow with <5-second repeat buyer flow, live search with ranked autocomplete, Discord paste detection, inline player creation, and sticky employee memory. Repository pattern with ServiceContainer interface makes the backend swap a one-file change.
What Ships
Impact
The entire raffle operation — from ticket sale to draw — is functional and deployed. Staff can demo the full workflow. A repeat buyer sale takes under 5 seconds instead of 30+ with spreadsheets.